Computers

Computer Graphics

Author: Patricia A. Egerton

Publisher:

ISBN:

Category: Computers

Page: 329

View: 815

Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.
Computer graphics

Computer Graphics

Author: R. D. Parslow

Publisher:

ISBN:

Category: Computer graphics

Page: 247

View: 820

Computers

An Introduction to Computer Graphics and Creative 3-D Environments

Author: Barry G. Blundell

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 480

View: 258

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.
Computers

The Essence of Computer Graphics

Author: Peter Cooley

Publisher: Pearson Education

ISBN:

Category: Computers

Page: 196

View: 706

The Essence of Computer Graphics is an accessible introduction to fundamental topics in 2D and 3D computer graphics starting with a natural progression from plane curves, via space curves, to curved surfaces. Two dimensional data structures are put into the context of Graph Theory to provide the necessary terminology, while the visualization of 3D concepts are carefully considered. The advanced topics are comprehensible without advanced mathematics.
Computers

Advanced RenderMan

Author: Anthony A. Apodaca

Publisher: Morgan Kaufmann

ISBN:

Category: Computers

Page: 544

View: 945

From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Computers

Computer Graphics

Author: Jonas Gomes

Publisher: CRC Press

ISBN:

Category: Computers

Page: 544

View: 760

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Mathematics

Animation maths

Author: Ivo De Pauw

Publisher: Lannoo Meulenhoff - Belgium

ISBN:

Category: Mathematics

Page:

View: 433

An accessible and practical guide to animation programming In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights in applicability. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths is accompanied by the website www.animationmaths.be which contains online support and useful downloads. 'Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, particularly through its interactive companion site.' Leo Storme (Pure Mathematics and Computer Algebra, UGent) 'With Animation Maths, Ivo De Pauw and Bieke Masselis present motion related mathematical subjects, ranging from trigonometry to quaternions and kinematics in an understandable fashion. It's a true game developers toolkit.' Fries Carton (Guerrilla Games, Amsterdam)
Computers

Computer Graphics and Geometric Modelling

Author: Max K. Agoston

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 907

View: 969

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.
Computers

Cryptography and Security in Computing

Author: Jaydip Sen

Publisher: BoD – Books on Demand

ISBN:

Category: Computers

Page: 258

View: 717

The purpose of this book is to present some of the critical security challenges in today's computing world and to discuss mechanisms for defending against those attacks by using classical and modern approaches of cryptography and other defence mechanisms. It contains eleven chapters which are divided into two parts. The chapters in Part 1 of the book mostly deal with theoretical and fundamental aspects of cryptography. The chapters in Part 2, on the other hand, discuss various applications of cryptographic protocols and techniques in designing computing and network security solutions. The book will be useful for researchers, engineers, graduate and doctoral students working in cryptography and security related areas. It will also be useful for faculty members of graduate schools and universities.